Monday, 17 May 2010

17 May-Research

I have been finishing off on the game concept media by adding a cover for the game. Which I still need to edit it e.g. add a boarder for the back image and the logos on the box.

After doing that I went on to the research unit and filling out a booklet showing us how to research. This involved looking at other sources other than google and wiki. This has helkpoed me becasue now I know of other places to look foor infomation I need.

This will help me in the unit by allowing me to use info from newspapers, books and magazies. Which showes that I can propely research.

Monday, 15 March 2010

Game Company process & Game Publisher

Game Development: Game Company process
Valve Project process


· Pre-Production
This is were the game developer creates the idea and then gets the green light to start the production but if the publisher is a separate company the game developer has make pitches to the publisher and they then have to decide if they want to back up the company’s idea.

· Production
This is when the project is full staffed with: Designers, Artists, programmers, 3d modellers, level designers, sound engineers and sound composers.

Ø Designers
They design the game play, conceiving and designing the rules and structure of the game. They are some times called the game inventor because of there main role in the early game development.

Ø Artistic
They are responsible for all visual aspects of a game. They will also develop concept art from the Designers ideas.

Ø Level designer
They create game levels, challenges and missions. They also can create enemy or non-player placement or scripted events and change and create codes for multiplayer content that will introduce rules or change rules.

Ø 3D modeller
They develop mathematical representation of a three-dimensional object by using 3d modelling software like: 3D s max, Maya and Blender.

Ø Programmer
They are software engineers who mostly specialise in different discipline of game programmers.

Ø Sound engineer
They deal with the recording and reproduction of sound through mechanical and electronic means. Sound engineers have to have a great knowledge of audio devices and the programmes used to edit audio.

· Millstones
Most game companies have millstones during their project because it helps them keep up to date on there work. The millstone also works as a point at were the publisher can see what stage the project is on. If it is not on the right stage then they can with hold payments.
The period before the millstone is called the ‘crunch mode’ this is the game company will work over time to complete work that has slipped and to fix problems.

· Near completion
This is in the last few weeks until the deadline. Most works will work unpaid overtime. This is the time were most of the stress will occur in the game company.

· Testing
This is the main testing staff are needed most because of all the content that is added. The testers also are required to go though the game after content is added to make sure the original content still works.

At this stage the alpha testers are introduced and later on beta testers. Alpha testers come from out side the company. They go through the game and then file reports on any glitches in-game. The company then fixes the problems and send the new update back. This process is repeated until the game company feel s the game is ready for a more beta testers. These are the last group of testers until the game’s release. The difference between alpha and beta testers is that alpha testers see the game at a more basic stage. They also help fix most of the big bugs that affect the game play or even stop the game. The beta testers see the game when it is very near the end product. They help fix glitches such as floating trees, falling through the floor and invisible walls.

· Completion
This is the game is published and released. The employees normally have holiday in this period because of there tight hours when they are creating the game.

· Maintenance
Game developers can now create update or patches for there games to fix problems that occur. This has become more common because of online-enabled consoles. They used to mail floppy discs with the patch on to clients.

Game Development: Game Publisher


Steam

‘Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute a large number of games and related media entirely over the internet, from small independent efforts to larger, more popular games. Steam is set apart from similar services primarily by its community features, completely automated game update process, and its use of in-game functionality.
There are over 1,000 games available on Steam, and in January 2010 Valve announced that it had surpassed 25 million active user accounts.[3] It regularly services in excess of two million concurrent users.[4] Although Valve never releases sales figures, Steam is considered by its competitors and clients to be the market leader, controlling an estimated 70% of the digital distribution market.[5]
Many major publishers have catalogues on Steam, including Electronic Arts, Activision, 2K Games, Ubisoft, THQ, Sega, Codemasters, LucasArts, Capcom, and Bethesda Softworks.’
http://en.wikipedia.org/wiki/Steam_(content_delivery)
Steam is not a publisher but it links in with the Valve games because it is the main distributor of the games made by Valve seeing as Valve made Steam.
Steam helps publishers to digitally sell there content.
Valve uses Electronic Arts to produce there games on CD and then shipped to shops. This means that Valve attacks the consumers on both sides. Online digital downloads and Gaming shops with CD’s. The CD way covers Xbox 360, PS3 and a very small amount of PC formatted discs. The digital way covers most PC gamers.

Wednesday, 10 February 2010

Client Proposal

Airport Madness
Made by Felix slinger-Thompson

This animation is about airport security in the future when the nation has become so feared about terrorists getting though that it makes all passenger go through a horrible ordeal just to get on to the plane.

Abstract
This proposal is about the ever growing airport security and an insight at what it could amount to in the future.

The idea came while watching the news after the terrorist threat to the US from the UK. After this incidence the US demanded more security in airports all around the world. Now the all UK airports are fitting more high-tech scanners. There is now an argument going on about the privacy that people have from the scanners.

Since this incident there have been a lot more news about airport security and the treat to the UK. I have been following these to get a better insight into the issue.
I have been looking at the internet and the TV for research. I have also looked at manga and anime. This is because I like the style they use in the Studio Ghibli films. I looked at the manga because of it normal being black and white line drawings which are what I want my animation to look like.

I have also looked at the best way to make it. To make it look realistic I want to rotor scope footage. This also means that when I shoot the footage I can get the costume that I want the character to wear. Although this way will take along time it will look better than motion tweaking or drawing from my imagination.

My animation will be black & white line drawing rotor scoped from video that I will film.

Target audience
The target audience for airport madness is 15+ because to get my animation you need to have some knowledge of the situation which is being reported by the news.
Unique selling points
you could sell this to any news company so they could upload it to there website or show it on the news linking in with the terrorism story.

Story

General idea
The animation follows a man who is going on a plane but before he can get on he has to go through the airport security, which has become incessantly more paranoid about a terrorist attack. This man goes through the full body scanner, strip search, shoe scan, bag scan, passport control with a facial picture. Then he gets on the plane which its destination is the next city.
When he gets off he sees a sign saying arrives this way to Full Security Search.
He sighs.

In-depth idea
Moving camera will follow a man’s feet and lower legs, be hide him tails a suit case. Melt legs and feet flash past the camera. A lady says “This way sir”. Camera switches to a body shot of the man facing a full body scanner, his suit case moves through some plastic netting as he walks through. After he goes through he spreads his legs and puts his arms out as a man walks up to his with a flat metal scanner. He feels the out side and then they move into a room that has on it
Search room.

When he appears at the exit he is clenching his bottom will waddling forward. His collects his suit case from the side of the wall.

Then the camera will switch to him in a queue near the front. When it becomes his turn the camera switches to a side view of them. Man signals him to take off his shoes and puts them through a small scanner. He then moves on.

The camera is facing his side. He moves put to a high desk with a neatly dressed lady who says “Passport please and luggage in the bay “. He hands over his passport and places his bag into a small container which zooms away as he watches it. The camera changes to his view as the lady says “Look straight at the camera”. He turns just to see her smile and then the camera flash blinds him. The camera then changes to a side view of him rubbing his eyes. Lady then says “There you go, have a good trip Mr Miyazaki”. In her hand are his passport and his ticket, which he takes while still rubbing one of his eyes. Then he moves out of the cameras view.

The next scene is him in a queue entering Gate 5. The camera is facing his back. There is a window on the wall with trees in the distance.

Then the people disappear and the window changes top show building. Around the corner in side the gate the man comes into view walking directly at the camera. More people appear be hide him. The camera then changes to face the opposite. There is now a sign saying welcome to Tokyo and be-hide it there’s another sign saying “arrival’s this way to security search”. The man stops at the side of the screen looking at the sign. We can only see his back. You hear a sigh.

Visual style
My animation will be black & white line drawings. It will be created from my own video and then rotor scoped in Flash 8. The back grounds will be stationary apart from the first one which is when the main character is walking.

Audio style
Most of the animation has no speech so there will be a lot ambience noise going on. I want the ambience to be people talking, clattering of objects, one or two phones going off. Between scenes the ambience will fade in and out.

Bibliography
BBC News TV
BBC News Website
Google Images
Studio Ghibli
Deathnote (book)
Animations:
Youtube
Aniboom